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Beginner
Basics >
e-Learning
and the Neglect of User Interface Design
by
Kevin Kruse
The single
most neglected topic in the field of e-learning is the interaction
between students and computers. Typically instructional design
and the creation of media assets receive the sole emphasis,
while crafting an effective interface between the student
and the content is left to chance. Often when students complain
about computer-based training or express a preference for
classroom-based instruction, it's not the training they object
to, but rather it's confusing menus, unclear buttons, or illogical
links that scare them off. The success of any training program
is largely dependent on the student's own motivation and attitude.
If a poorly designed interface has them feeling lost, confused,
or frustrated, it will become a barrier to effective learning
and information retention.
The culprits
behind bad interfaces are the designers themselves. Just as
it is difficult to proofread your own written work, many designers,
artists, and programmers are just too close to the program
to have a "beginner's mind" when they try to create
easily used training programs. When building the program from
the ground up, they sometimes assume that it is clear what
each on-screen button does, and how the content is organized.
The good news is that the most common errors are easily observed
and remedied - if you know what you are looking for.
What
is the user interface?
Generally
you can think of an interface as anything that enables a person
to interact or use something. A soda machine has a simple
interface; a series of buttons, large or small, lighted or
not, that allow you to make a beverage purchase. A car has
a more complex interface, including a gas pedal, brake, and
steering wheel that enable the driver to control the vehicle.
A computer's interface is the keyboard, mouse, and software
that appears on the monitor and enables you to use the computer
to perform a wide array of tasks.
Since
the initial release of the Macintosh computer and subsequent
development of Microsoft's Windows software, most people automatically
think of a graphical user interface (GUI - pronounced gooey)
when they think of an interface. Although the use of on-screen
visual objects go a long way toward making computers easier
to use, they are only part of a menu of items that dictate
user-computer interactions: menus, language, options, screen
layout, commands, and even the relationships between visual
objects.
Common
User Frustrations
Interface
design flaws can be found in all kinds of software. These
flaws, while not necessarily consciously noticed, make the
software more difficult to use. What are some of the specific
complaints that students express when working with courseware
that has a poorly designed interface?
-
"What
am I supposed to do now?" This frustration often
is the result of poor instructions or a lack of visual
cues. Sometimes the title screen is programmed to remain
on-screen until the student presses a key to continue.
But without a prompt, the student waits and waits. Some
linear tutorials that use audio narration don't provide
guidance as to when to move forward in the program. Students
will click forward prematurely during a long verbal pause,
or will linger too long, waiting for more audio to begin.
-
"Did
I finish everything there is?" Students are feeling
this anxiety more than ever before with the move to Web-based
training. Unskilled developers sometimes provide too many
hyper-links to various locations in the program and offer
too many layers of content. Without a recommended path
of navigation or an excellent tracking system, students
find themselves "lost in hyper-space".
-
"How
do I get out of this thing?" With technology-based
training, students have the flexibility of accessing it
wherever and whenever they want. This means they might
need to exit the program quickly - to respond to an urgent
task at work, or perhaps to attend to a crying baby at
home. Without a clear and easy exit path, students can
feel "stuck" inside the program and might be
reluctant to use it as a just-in-time resource in the
future.
- "What's
it doing? Is it hung up?" Computers can be slow
to process large programs, can "crash," or simply
"freeze." Computer slow-downs typically occur
during software installation, accessing student records
in a database, or when performing some kind of calculation.
Crashes and freeze-ups occur when the computer gets conflicting
messages that it can't process. Some of these technical
glitches are unpredictable. But some student anxiety can
be anticipated and eliminated by simple messages that inform
the student what the computer is busy doing, for example,
"Loading program, please wait." Without adequate information,
students are likely to assume the worst, and may shut off
the computer thinking that it isn't working properly.
Remember
that if you do everything else right, but have a bad interface,
your students will be confused, frustrated and will not
learn. Ensure that designers are following good UI design
principles and that interface feedback is observed and sought
during pilot testing.
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