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A B
C D E F
G H I
J K L M
N O P
Q R S
T U V W
X Y Z
A
Active
Server Pages (ASP)
A programming language that extends standard HTML-based web
sites to include database content management. The Microsoft
standard as opposed to CGI/Unix programming languages and
environment.
Adaptive
Adaptive training programs adapt themselves to the skill level
or preferences of the learner. Haven't seen one in over
ten years. At best, some programs use the pre-test to enable
students to "test out" of certain lessons.
ADDIE
Model
Classic model of an instructional system design process that
includes the steps Analysis, Design, Development, Implementation,
and Evaluation from which the acronym is taken. Most corporate
trainers drop the "A". Who needs analysis lets just
start building stuff!
Adult
Learning Theory
Principles and practices of providing instruction to the adult
learner. Primarily concerned with an adult's well-defined
learning goals, wealth of experience and ability/desire to
direct his or her own learning. See andragogy. Hmmm, the
more you learn about andragogy, the more you start wondering
if kids don't actually learn the same way.
AI
See Artificial intelligence. Why is this term here? No
e-learning program uses AI -- except in the marketing literature.
AICC
Acronym for Aviation Industry CBT Committee. An emerging set
of standards The AICC sets guidelines in the development,
delivery, and evaluation of e-learning programs. These guidelines
are developed specifically for the aviation industry, but
are being widely adopted in a variety of other industries.
See www.aicc.org for more details. Already becoming old-school
-- SCORM is the new kid on the block.
Alpha
Version
An alpha version of a program is also known as a "pilot" version,
which can be tested for overall usability and training effectiveness.
You know, the pilot version, where the program is actually
tested by a real sample population and then refined before
final roll-out. What? You've never done that?
Analysis
The first step in the classic A-D-D-I-E model of Instructional
System Design. In the analysis phase the audience is defined
and performance improvement needs are identified. Often
the phase that discovers that the performance problem really
isn't a training problem at all, but what the heck, we have
budget to build something for it...
Andragogy
The opposite of pedagogy. A European term introduced into
the English vocabulary by Malcom Knowles, it is the art and
science of helping adults learn. A prime contributor to most
theories of adult learning, andragogy as set out by Knowles
emphasizes an adults' capabilities to direct and motivate
themselves, utilize past knowledge to assist learning and
evaluate the contents of training for relevance and quality.
Animation
The rapid sequential presentation of slightly differing graphics
to create the illusion of motion. Animation can have greater
purpose in illustrating a process than a static visual, but
it requires more information to be processed by the computer
and thus higher bandwidth. Compare to audio, video, text,
and graphic.
Applet
A small program, that runs on the Internet or an Intranet,
written in the programming language known as Java. Also
known as a rarely used program that keeps getting stopped
by your corporate firewall and causing all kinds of end user
complaints. (Come on Java fans, where's your sense of humor?
Don't send me any hate emails!)
Application
Any stand alone computer program.
Application
Service Provider (ASP)
Internet hosting service provider. A company that hosts a
program on behalf of its clients. Many training programs and
learning management systems are now offered on an ASP platform.
The ASP model is under heavy scrutiny right now as e-learning
vendors are folding up with little notice in the dot-bomb
crash. Many customers have found that they are losing access
and student data with very little notice.
ARCS
Model
A theory about the best way to instill learner motivation,
developed by John Kellar, PhD. The four steps in the model
are: gain learner Attention, describe the training's Relevance,
instill Confidence in the learner that the training can be
successfully completed, and leave the learner Satisfied after
a learning goal has been achieved. Invaluable in practice
and easy to implement, but sadly it is seldom used.
Artificial
Intelligence
Artificial intelligence. The range of technologies that allow
computer systems to perform complex functions mirroring the
workings of the human mind. Gathering and structuring knowledge,
problem solving, and processing a natural language are activities
possible by an artificially intelligent system. Why's this
word in the glossary? AI in e-learning programs? Yea, right
-- only in the marketing spin.
Assessment
Item
A question or exercise on a test, quiz, or other evaluation.
Well why don't we just say it's a "question"?
Who invented the word "item" for "question"
anyway?
ASP
See Active Server Pages or Application Service Provider.
Asynchronous
Training/Learning
A learning program that does not require the student and instructor
to participate at the same time. Typically self-paced, online
tutorials.
Attitude
A disposition toward a certain behavior. Psychological theories
hold that attitudes are revealed by examining behaviors and
shaping attitudes can in turn influence behaviors. Training
to change attitude is bunk. As the old saying goes, hire attitude
and train skills.
Audience
The intended end user population of a training product. Careful
consideration of audience factors such as learning styles,
level of education, preferences, background, and job responsibilities
helps create more successful e-learning.
Audio
The medium of delivering information to be processed by a
learner's ears. Compare to text, video, graphics, and animations.
Authoring
Similar to "programming", developers assemble discrete media
components using a tool called an authoring system.
Authoring
System or Authoring Tool
A program, like Macromedia Authorware, designed for use by
a non-computer expert to create training products. An authoring
system does not require programming knowledge or skill to
operate. Enables non-programmers to create e-learning programs.
Although there are over 100 authoring systems on the market,
Authorware, Director, Toolbook, and DreamWeaver are among
the most common (yes, I know, DreamWeaver isn't technially
an authoring system).
B
Bandwidth
The measure of amount of information that can flow through
an information channel. Commonly measured in bits per second.
Modem connection to an internet server is a typical example
of a low-bandwidth connection; an Ethernet connection within
a LAN is an example of a high-bandwidth connection.
Baud
A measure of the quantity of information transmitted on a
communication line; largely replaced by the use of bits-per-second.
BBS
See Bulletin Board System.
Behavior
An action or set of actions performed by a person under specified
circumstances that reveal some skill, knowledge or attitude.
Training seeks to increase desirable behaviors or introduce
new behaviors and/or eliminate undesirable ones.
Benchmark
A standard of reference used for comparison. The performance
of a learner is measured against a benchmark such as the performance
of an expert. The performance of a technology-based training
product is measured against a benchmark such as the training
procedures it replaces.
Beta
Test
An important function of quality control and one of the last
steps before release of a software product. Beta testing involves
the use of a product by selected users to create a formal
documentation of content errors, software bugs, usability,
level of engagement, and other factors. Also the term used
by your vendor when you call them to report errors in your
review copy ("What, you found 10 errors? Uh, well, that
was just the beta copy, we know it has errors.")
Bit
The elementary constituent of digital information, the value
of which can take only the forms 0 or 1. Bits are often measured
by adding prefixes to signify a value. One kilobit contains
approximately 1,000 bits; one megabit contains approximately
a million bits; one gigabit contains approximately one billion
bits.
Bits-per-second
(bps)
A measure of the speed of the information transmission over
a communication line; often confused with baud.
Blended
Learning
A training curriculum that combines multiple types of media.
Typically, blended learning refers to a combination of classroom-based
training with self-paced e-learning. The defacto buzzword
of 2001 and 2002 -- will this jargon creep ever stop?! Why
didn't we call it "blended" learning when workbooks
came with audio tapes?
Blog
/ Weblog
"Blog" is short for "Web Log" and refers
to short messages that are posted onto a web site by an author.
Blogs are typically informal and personal messages, almost
like daily diary entries. Blogging has caught on as a cheap
form of knowledge sharing and expert communication. See www.blogger.com
for more information.
Bloom's
Taxonomy
A hierarchical ordering of affective and cognitive learning
outcomes developed by Benjamin Bloom. Hello, out there,
anyone ever hear of Bloom?
Branching
A tutorial structure that progresses through material in a
path that depends on the learner's response to questions.
Broadband
Digital signals delivered (along with analog signals) over
copper medium to businesses and households. Typically refers
to an internet connection via a cable modem or DSL line with
speeds 1 Mb/s to 10 Mb/s.
Browser
Also called a Web Browser. A program used to access the text,
graphic, audio, video and animation elements of the Internet
and Intranets. Netscape Navigator and Microsoft Internet Explorer
are the most commonly used browsers. If your student audience
uses both IE and Netscape, and your e-learning program uses
Javascript code, look out; subtle differences in browsers
will bite you in the butt.
Bulletin
Board System
Also known as BBS. The computer equivalent of a public note
board, messages can be posted to a BBS for viewing by other
users and other computers. A BBS is often called a threaded
discussion.
Byte
A word made up of eight bits of information. One byte is the
amount of information required to represent one character.
C
Cable
Modem
A device that connects a computer to the Internet through
a Cable TV coaxial cable. Cable modems are considered to be
a high bandwidth, or high speed connection.
CBE
See Computer-based Education. Ignore this term, nobody
uses it anymore.
CBL
See Computer-based Learning. Ignore this term, nobody uses
it anymore.
CBT
See Computer-based Training.
CD-ROM
Compact Disc Read Only Memory. An optical disc, recorded on
and read by a laser, used to store large quantities of information.
One CD-ROM has 650 Mb of storage capacity. Due to our current
state of "bandwidth blues" CD-ROM delivery as a
subset of e-learning will be around for long time.
Certification
A
formal evaluation process conducted by a neutral third party
on a fee-basis, typically using a rigorous, accurate, reliable,
validated software test suite and evaluation methodology.
Certification is for a specific version only of the product
being tested. Certification may lapse after a specific duration.
Certification can be lost or revoked. Certifying body stands
behind its evaluation of the product or service.
Chat
or Chat Room
Text-based group communication on the Internet. Multiple users
can type their questions and answers for everyone to see.
This form of group communication occurs in real-time. Sounds
great but fairly messy for e-learning. Synchronous web-casts
or threaded discussions better.
Chunking
The process of separating learning materials into brief sections
in order to improve learner comprehension and retention.
Classroom
Training
Any training conducted where the students and facilitator
interact in a real, physical classroom. Unlike "Instructor-led
Training (ILT)" which, although there is an instructor,
could still take place over an Internet connection. Also,
known as the preferred method of learning by many students
because of the perks (e.g., day out of the office, meet new
friends, and most importantly, free donuts).
Clip
Media
Pre-existing pictures, audio files, videos clips that can
be "clipped" out and pasted directly into a computer program.
Also known as "stock media".
CMI
See Computer Managed Instruction.
Cognitive
Loading
The process of placing elements into a person's short-term
memory. Great term for impressing colleagues and prospecive
clients (e.g., "Although this looks like a boring, passive
text screen, we are actually cognitively loading the word
items into the learners STM. STM? Oh yes, short-term memory...")
Collaborative
Learning
Learning through the exchange and sharing of information and
opinions among a peer group. Computers excel in mediating
collaborative learning for geographically dispersed groups.
Competencies
/ Competency Model
A structured list of knowledge, skills and attitudes that
are required for job performance. Competencies are used as
the foundation to guide needs analyses and evaluations. Unfortunately
most competencies end up in a filing cabinet to be referenced
only when updating job descriptions. Used properly, they are
powerful drivers of assessment and training.
Compliance
A 'self-test' software test suite is available to both implementer
and user. Software test suite usually designed to rigorously
test inputs, processes, and outputs of a guideline, recommendation,
specification, or standard: Know the source. Provider of test
suite may or may not allow users of test suite to claim more
than conformance (no formal Endorsement).
Compression
A technique used to encode information so that it fits in
a smaller package for easy storage or transmission. In
other words, "we have to compress this audio or video
file so it will download faster on a low bandwidth connection.
Yes, the quality will be terrible but we have no choice."
Computer
Based Education
A generic term for a computer program used by a learner to
acquire knowledge or skills. See e-learning.
Computer
Based Learning
A generic term for a computer program used by a learner to
acquire knowledge or skills. See e-learning.
Computer
Based Training
A generic term for a computer program used by a learner to
acquire knowledge or skills. See e-learning.
Computer
Managed Instruction
The components of e-learning that provide assessment, student
tracking and personalized lesson plans.
Computer
Supported Learning Resources (CSLR)
The parts of a e-learning product other than those that instruct,
test, or track progress. These include glossaries, bulletin
boards and chats, bibliographies, databases, etc. Nobody
really uses terms like these, ignore it!
Condition
One of the three required parts of a properly composed learning
objective, as defined by Robert Mager. Circumstances under
which the performance will be tested and materials that will
be provided to the student are described in the condition
statement. This is one of the parts of Mager's learning
objective guidelines that is always ignored, and with good
reason.
Conformance
The implementer asserts adherence to guidelines, recommendation,
specification or standard. User tests assertion by inspecting
results. No form of testing is used other than evaluating
actual results against expected results.
Cookie
A small file placed on a user's computer by a visited web
page. Many e-learning programs will store the student's name,
history, and score information in a cookie file. Also,
the sweet bakery items given to classroom students right before
they complete their workshop evaluations so they won't bash
the instructor.
Cost
Avoidance
Component of analyzing competing business alternatives based
on reducing or eliminating costs, such as student travel and
instructor fees. Return-on-investment studies take account
of cost avoidance in calculating final returns. Also, the
term to describe corporations refusal to spend any real money
on e-learning (and then wondering why they have a bunch of
boring page turners).
Cost-benefit
Analysis
Method of analyzing competing business alternatives based
on comparing total costs to total benefits. A proper cost-benefit
analysis takes into account all benefits, including productivity,
savings, and motivation, and weighs them against all costs,
including expenditures, overheads, and lost opportunities.
Course
Term used to describe the collection of elements that make
up training on a given subject. Usually a course is broken
up into lessons, sections, or modules but course is sometimes
used interchangeably with these terms.
Course
Map
Usually a flow-chart or other illustration, a course map details
all of the component elements of a course. Course maps often
illustrate the recommended order that students should complete
the training.
Courseware
Software designed specifically for use in a classroom or other educational setting, containing instructional material, educational software,
or audiovisual materials. "Courseware" is a term used to describe software resources which are used for Computer-Assisted Learning (CAL).
to mediate or support a course or module.
Criterion
One of the three required parts of a properly composed learning
objective. The performance level that must be achieved by
the student along with a concrete measurement for the performance
level are described in the criterion statement.
Criterion
Referenced Instruction
A system of instruction developed by Bob Mager. Synonym for
performance based instruction; instruction whose value is
measured by the ability of the end-user to meet specified
criterion after completion. Another classic and effective
system that seems to be forgotten or ignored too often in
the world of e-learning.
Curriculum
A series of related courses.
Cyberspace
Jargon referring to the Internet, or the World Wide Web.
D
Delivery
Method
Term describing the way in which training is distributed to
learners. Print-based workbooks, classroom, video, audio tapes,
CD-ROM, and Internet are all sample delivery methods. See
also the term "blended solution" which is the in
vogue jargon describing using a mix of media elements to deliver
a course or curriculum.
Design
The second step in the classic A-D-D-I-E model of Instructional
System Design. The design phase builds on the analysis information
and includes the formulation of a detailed plan for the instruction,
known as the Design Document. Sometimes Design is broken into
"high level design" for the design doc and "low
level design" which culuminates in a script or storyboard.
Designer
Used to describe any member of a training project team, usually
referring to creators such as writers, graphic artists, and
programmers. Technically, this term should refer only to instructional
designers, but it is often used synonomously with the term
developer.
Developer
Used to describe a member of a training project team involved
in development activities or the project team as a whole.
Could refer to an instructional designer, graphic designer,
writer, etc.
Development
The third step in the classic A-D-D-I-E model of Instructional
System Design. The development phase follows the plans created
in the design phase to create materials ready for several
iterations of testing and refinement.
Digital
Opposite of analog. Computer signals, the information manipulated
by a computer and transferred on the Internet, are digital.
A digital signal varies by discrete values only; that is any
point defined within a digital signal will have the value
of either 1 or 0.
Digital
Subscriber Line (DSL)
Refers to high speed Internet connections obtained through
a special service of the phone company, using their standard
telephone line.
Domains
of Learning
Three divisions used to classify types of learning: psychomotor
(physical), cognitive (mental), and affective (emotional).
Drill
and Practice
An interactive exercise used to develop basic skills like
keyboard operation. Involves the repetition of short sequences
of practice, chained together to make up more complex processes.
Although extremely effective, this method is usually now
avoided as an instructional technique because it is considered
boring, simple, and unglamorous. Isn't it amazing how so many
care about style over results?
DSL
See Digital Subscriber Line.
Digital
Versatile Disc (DVD)
Digital Versatile Disc Read Only Memory. Like a CD-ROM, an
optical disc recorded on and read by a laser, but used to
store even larger quantities of information, specifically
8.5 gigabytes
DVD
or DVD-ROM
See Digital Versatile Disc.
E
E-Learning
Broad definition of the field of using technology to deliver
learning and training programs. Typically used to describe
media such as CD-ROM, Internet, Intranet, wireless and mobile
learning. Some include Knowledge Management as a form of e-learning.
Took awhile for the right term to come about, circa 1995
it was all called "Internet based Training", then
"Web-based Training" (to clarify that delivery could
be on the Inter- or Intra-net), then "Online Learning"
and finally e-learning, adopting the in vogue use of "e-"
during the dot com boom. The "e-" breakthrough enabled
the industry to reaise hundreds of millions from venture capitalists
who would invest in any industry that started with this magic
letter.
Electronic
Performance Support System
A program that provides on demand assistance on a discrete
task. Considered to be a support tool or job aid. A good example
of an EPSS is the built in help functions of many software
programs. Term coined by Gloria Gery one of the greats
in the business.
E-mail
Short for electronic mail. The process of one user employing
a computer to send a text message to an electronic mailbox
to be retrieved and viewed by another user. Also, the message
itself. Also, the most popular form of Knowledge Management.
Many will blast an entire distribution group with a question,
and receive a dozen excellent e-mails offering answers or
help. While helpful, this unstructured form of KM doesn't
leverage or store experts and their answers.
End-to-end
Solution
Term used by e-Learning companies to describe a complete set
of products and services, typically including learning management
systems, off-the-shelf content, and custom services. Don't
believe the hype. Most companies that off everything, don't
excel at anything.
Entry
Behavior
The prior knowledge, skill or attitude that is a pre-requisite
to a given course, or that is assumed to be present by course
designers.
EPSS
See Electronic Performance Support System.
Ethernet
A means of connecting computers in a local area network with
high-bandwidth coaxial or optical cable connections. Sometimes
called 10baseT. This is most common network in your corporate
office -- considered to be high bandwidth and capable of great
e-learning experiences (rich video and audio, etc.).
Evaluation
The final step in the classic A-D-D-I-E model of Instructional
System Design. The evaluation phase involves formative evaluations,
evaluations of the product during development, and a summative
evaluation, the final evaluation of the effectiveness of the
training in solving the instructional problem.
Events
of Instruction
The nine steps outlined by Robert Gagne that correlate to
and address the conditions for effective adult learning. In
brief, each lesson should (1) capture attention, (2) inform
the learner of the objective, (3) stimulate recall of prior
learning, (4) present material, (5) provide guidance, (6)
elicit performance, (7) provide feedback, (8) assess performance,
(9) enhance retention and transfer. A great model for instruction,
again often ignored in the world of e-learning. Also, we should
be wondering what happens when we create reusable content
objects launched independently from a LCMS -- will students
still learn from isolated chunks, or do we need a 9-step "lesson"
to be the smallest chunk for best learning results? Time will
tell.
Expert
System
An artificial intelligence program in which a decision tree
is created based on an experts decision criteria. Huge
potential for KM and e-learning but unfortunately provider
companies are pooring all their money into sales and marketing
instead of R&D.
Extranet
An internal, private website that has restricted access to
certain outside users as well. For example, an organization
may create a parts Inventory web site to support their internal
manufacturing efforts, while giving read-only access to their
outside vendors who need to know when to re-supply their parts.
F
F2F
Face-to-Face. Example: We're going to do some initial training
F2F and then distribute CD-ROMs for post-work.
Facilitator
The politcally correct term for "instructor",
"trainer", "teacher" or "class leader".
Assuming adult learners actually obtain knowledge from their
peers, in a classroom the instructor "facilitates"
the learning experience.
FAQ
See Frequently Asked Questions.
Feedback
Can be positive or negative, is used to shape behaviors, and
should closely follow an action for maximum result.
File
Transfer Protocol (FTP)
Generally called FTP. One method of transferring files over
intranets or the Internet.
Firewall
An application that isolates part of a network, like a company's
private intranet, from access to or by other parts of the
network, like the public Internet.
Formative
Evaluation
An evaluation performed at a late development stage, used
to revise and improve an training program before launch. Single
most important step to insuring effectiveness and bug-free
programs -- seldom done.
Frequently
Asked Questions
Also known as FAQ. A web document made up of questions commonly
asked about a particular subject or in a particular forum
and the associated answers.
FTP
See File Transfer Protocol.
G
Generic
(off-the-shelf) Courseware
e-Learning products developed for a broad audience, not for
a specific organization. Most generic courseware is complete
junk. But hey, it's a lot cheaper than building quality
stuff that really works, and I get to cross off another course
off my quarterly to do list! That will help my performance
review!
Graphic
The medium of delivering static images to be interpreted by
the learner visually. Compare to audio, video, text, and animation.
GIF
A file format, and filename extension, for graphics files
for display on web pages. Popular format as it provides the
best picture quality to file size tradeoff.
Graphical
User Interface
A way of representing the functions, features and contents
of a program to a user by way of visual elements, such as
icons, as opposed to textual elements, such as words and character
strings. The Microsoft Windows operating system is the classic
example of a program with a GUI.
GUI
Pronounced "gooey". See Graphical User Interface.
H
Hard
Skills
As opposed to "soft skills", this term relates to
technical or IT related skills.
Hardware
Physical equipment like computers, printers, and scanners.
Compare to software.
HCI
HCI (Human-Computer Interaction) is the study of how people interact with computers and to what extent computers are or are
not developed for successful interaction with human beings. A significant number of major corporations and academic
institutions now study HCI.
Help
Desk
A team that can be contacted by end-users for assistance with
hardware and software problems. Launching any e-learning
initiative should give some thought to end user support. Even
well designed programs will get 1 - 2% of the target audience
needing help (e.g., "Do I really need to complete
this training?")
High-bandwidth
A high-bandwidth connection, like a cable modem, will allow
transmission rates in the range of Gigabits per second and
allow the use of data intensive information like video, audio
and complex animation. e-learning will always be somewhat
limited in quality until we all have high-bandwidth access
everywhere -- see Cable Modems!
Hosting
The verb describing the physical storage of a Web page or
other Internet content. As in, "we are hosting our program
on our in-house computers."
HTML
See Hypertext Markup Language.
Hypermedia
Hypermedia links text, graphics, video, audio, and animation
and leaves the control of navigation through its elements
in the hands of the user.
Hypertext
Text elements within multimedia documents, classically underlined
and in colored font, that can be clicked on by the user to
follow a path to a new location in a document, supplemental
material like a graphic or another page on the net. Many
so-called e-learning programs are just former word documents
that have been converted into HTML with some cross links put
in. Hypertext is a nice feature, but is a poor substitute
for task analysis, instructional design, practice and feedback.
Hypertext
Markup Language
More commonly referred to as HTML. The standard programming
language for web documents meant to be accessed by browsers.
I
Icon
A simple symbol representing a complex object, process, or
function. Icon-based user interfaces have the user click on
onscreen buttons instead of typing commands.
ILT
See Instructor Led Training.
Implementation
The fourth step in the classic A-D-D-I-E model of Instructional
System Design. The implementation phase involves the delivery
of the training to the intended audience and the use by that
audience.
Information
Architecture
The organization and categorization of online content. The
rules and structure of where and how to store content. Especially
relevant for knowledge management programs and corporate intranets
where users must be able to quickly find desired information.
Instructional
Designer
The person who applies instructional learning theory to the
organization and design of learning programs. Many graduate
programs produce these in droves, but some of the best are
routinely self-taught (not to be confused with SME's though!)
Instructional
Systems Design
Term describing the systematic use of principles of instruction
to ensure that learners acquire the skills and knowledge essential
for successful completion of overtly specified performance
goals.
Instructor
Led Training (ILT)
Training mediated by a live instructor, such as classroom
training or live classes delivered over an web-based conference
system.
Interactivity
An program feature that requires the learner to do something.
Should help to maintain learner interest, provide a means
of practice and reinforcement. Poor quality interactivity
= clicking the right arrow to continue and challenging true/false
questions. Good interactivity = open questions, simulations,
instructional games, tools and calculators. Remember, engage
the mind not the mouse finger!
Internet
The modern network of tens of thousands of interlinked computers,
evolved from the US government's ARPANET project of the 1960's.
The public Internet encompasses the world wide web, the popular
multimedia portion, as well as the e-mail, FTP, gopher, and
other services.
Internet-based
Training
The term most commonly used in the mid 1990's to describe
web-based learning programs. Unless you're being intentionally
retro as a fashion statement, "e-learning" is the
hip term today.
Internet
Explorer (IE)
The Internet Web browser developed by Microsoft, which is
also the most commonly used browser today. Typically called
just "IE". For example, "Do your students use
IE or Netscape to access the web?"
Internet
Service Provider (ISP)
A company that providers Internet access and hosting services.
Intranet
A network owned by an organization that functions like the
public Internet but is secure from outsider access and regulated
by representatives of the organization often called system
administrators.
ISD
See Instructional Systems Design.
ISP
See Internet Service Provider.
J
Java
A programming language invented by Sun Microsystems that is
intended to be operational on any hardware/software system.
Also, the stimulating beverage consumed in large quantities
by the development team that is working late at night before
the final deliverable.
Java
Applet
A small program (i.e., application) written in Java. Java
applets are sent from the host computer to the end user's
computer (known as the client) and is then run (or "executed").
Warning: many organizations have a network security system
known as a "firewall" that blocks Java Applets from
running.
Job
Aid
A tool which can exist in paper form or on the computer which
provides on-the-job instruction for a specific task.
JPEG
A popular file format for photographs intended for display
on web pages. The file extension is JPG.
Just
In Time
Popular term to described the benefit of e-learning's accessibility.
As in, "Our sales force can access our online, just-in-time
training whenever they have a question about a product; no
longer do they have to enroll in, and wait for, a classroom
training program."
K
KIRKPATRICK
Kirkpatrick Evaluation Model refers to the four step training
evaluation methodology developed by Donald Kirkpatrick in
1975. Level 1 refers to the students to reaction to the training
(derisively called "smile sheets"). Level 2 refers
to the measurement of actual learning (ie, knowledge transfer).
Level 3 measures behavior change. Level four measures business
results.
L
LAN
See Local Area Network.
LCMS
See Learning Content Management System.
Learning
Content Management System (LCMS)
A web-based administration program that facilitates the creation,
storage and delivery of unique learning objects, as well the
management of students, rosters, and assessments. Hey,
everybody finally figured out what LMS' are for so we had
to come up with something else complicated for the marketplace.
LMS
See Learning Management System
Learning
Management System
A program that manages the administration of training. Typically
includes functionality for course catalogs, launching courses,
registering students, tracking student progress and assessments.
Learning
Objective
The clear and measurable statement of the behavior that must
be observed after training is concluded in order to consider
the training a success. According to Robert Mager's work,
a learning objective contains a condition statement, a performance
statement, and a criterion statement.
Learning
Service Provider (LSP)
A third party company that hosts e-learning programs/content
on it's own servers. Clients pay to access, or to "lease",
these programs.
Learning
Style
An individual's unique approach to learning based on strengths,
weaknesses, and preferences. Though experts do not agree how
to categorize learning styles, an example of a categorization
system is one that separates learners into auditory learners,
visual learners, and kinesthetic learners. Though spoken
as gospel, where's the current research that this isn't all
bunk?
Lesson
A unit of learning concerned with a specific skill. This term
is sometimes interchanged with the terms section or module.
Local
Area Network
A network of computers in a confined area, such as a room
or a building. A LAN accessed with internet technologies can
be considered an intranet. Typically LAN's operate at what
is considered to be a high bandwidth speed.
Localization
The process in which a program is converted for delivery in
a different country. Unlike "translation" which
connotes a simple re-writing of words, localization includes
re-writing for cultural and social differences as well. Can
we say McTraining?
Log-in
Procedure performed by a user to declare that a specific system
or application is going to be used. Log-in information is
used by the computer to mark and track information specific
to the user. It can also be used to declare to other users
that an individual is presently active on a network.
Low-bandwidth
A low-bandwidth connection, like a telephone line, will allow
transmission rates in the range of kilobits per second and
restrict the use of data intensive information like video
and photo quality graphics. If you've got a low bandwidth
connection, don't even try to do audio and video -- the marketing
hype outpaces the R&D reality for now.
LRN
Microsoft's commercial implementation of e-learning standards
to identify, catalog, launch, and track course objects. Based
on the IMS standards. Even though Microsoft typically dominates
anything they get involved in, they're currently asleep behind
the wheel of this one. SCORM is where it's at.
LSP
See Learning Service Provider.
M
m-Learning
Stands for "mobile learning" and refers to the usage
of training programs on wireless devices like cell phones,
PDAs, or other such devices. As if we've already figured
out how to effectivelly use our normal computer devices for
learning. m-learning will happen, but not for awhile.
Mastery
Learning
Also known as criterion referenced instruction, in which students
are evaluated as having "mastered" or "not mastered" specific
criteria or learning objectives.
Meta
Data
Information that provides macro-level details about a course
object, such as author, title, subject, date created, etc.
Typically meta data is recorded in XML files and are read
by LMS and LCMS systems.
Mixed-media
The combination of different delivery media like books, audiotapes,
videotapes and computer programs in one curriculum. Not to
be confused with multimedia, where different media are integrated
into one product. See blended learning.
Model
A representation of an object, process, behavior or attitude
used by a learner for comparison/contrast and duplication/avoidance.
Both positive and negative examples can serve as models.
Modeling
The activity of recreating the functions and aspects of a
model. When a novice sales person watches an expert make a
sales call, and then mimics the expert's tone and wording,
he or she is exhibiting a modeling process.
Modem
A piece of hardware used by computers to transfer and receive
information. The term is taken from the full title MOdulator-DEModulator.
MPEG
A file format digitized video. Largely being replaced "RealVideo"
and the Microsoft Media Player.
Multimedia
The integration of different media, including text, graphics,
audio, video and animation, in one program. Also referred
to as newmedia.
N
Negative
Reinforcement
Encouraging a correct behavior by punishing any behaviors
other than it. An example is putting a child into "time
out" after she throws a tantrum. According to most adult
learning research negative reinforcement is not recommended
for most adult learning situations. Why not? A set of electrodes
pluged into the serial port of my computer would have me trying
extra hard at test time!
Netiquette
Stands for "Internet etiquette". Refers to the commonly
accepted rules of behavior and communication in e-mails, chat
rooms, bulletin boards, etc. For example, proper netiquette
is to not use ALL CAPITAL LETTERS in messages because this
is the equivalent of shouting. GOT IT?!
Netscape
Navigator
The brand of Internet browser developed by Netscape. The second
most popular browser after Microsoft's Internet Explorer.
(and fading fast)
Network
A collection of computers that can exchange information and
share resources.
Newsgroup
An electronic bulletin board reserved for discussion of a
specific topic.
O
Offline
Operation of a computer while not connected to a network.
Online
Operation of a computer while connected to a network.
Online
Learning
Synonym for e-learning.
Operating
System
A computer program that controls the components of a computer
system and facilitates the operation of applications. Windows
Me, Windows XP, Linux, and MacOS are common operating systems.
P
PDA
See Personal Digital Assistant.
PDF
Refers to the Adobe Acrobat file format for online documents.
Pedagogy
Opposite of andragogy. The art and science of how children
learn.
Performance
One of the three required parts of a properly composed learning
objective. Observable and measurable actions that should be
demonstrated by the learner after the completion of training
are detailed in the performance statement.
Performance
Objective
The performance capability the learner should acquire by completing
a given training course. Synonymous with learning objective.
Performance-based
Instruction
Learning activities centered on the acquisition of skills
more fundamentally than knowledge. Performance-based instruction,
also called criterion-referenced instruction, relies on learning
objectives to communicate what is expected to be achieved
and evaluation of task completion to determine success.
Personal
Digital Assistant (PDA)
A small, handheld computer currently limited in functionality
(e.g., calendar, rolodex, to do list). PDA's are expanding
in their capabilities to include wireless e-mail and Internet
access, thus opening opportunities for mobile learning and
support (m-learning).
Pilot
Test
Also known as an Alpha test or formative evaluation. A version
of the training program is delivered to a sub-set of the target
audience for an evaluation of its instructional effectiveness.
Also known as a very simple step to help avoid disaster,
which is forgotten on the majority of projects.
Pixel
Term created by joining the words picture and cell, a pixel
is the basic unit of measurement for picture displays. Computer
screen size is often measured in pixels, with 640x480 and
800x600 being common measurements.
Plug-in
A small piece of software that works in conjunction with a
web browsers to add additional functionality, like streaming
audio or video.
Positive
Reinforcement
Encouraging a behavior by rewarding that behavior after it
is exhibited. An example is buying a child a toy after they
do well on a test. An example in adult education is congratulating
a learner after a question is answered correctly, or providing
a completion diploma upon course completion. As my Dad
used to say, "I ain't going to give you a reward for
doing something you should be doing anyway!"
Prerequisite
A basic requirement or step in a process that must be fulfilled
before moving on to an advanced step. Being able to stand
is a prerequisite to being able to walk. In computer training,
using the mouse is a prerequisite to using a graphical user
interface.
PRM
See Programmer Ready Materials.
Processor
The chip or chip set that performs the operations central
to a computer's functioning.
Program
A detailed set of instructions that make a computer able to
perform some function. A program can be written by the user
but the term is commonly used to refer to a specific pre-created
software package, such as a word processor or spreadsheet.
Programmer
Ready Materials
The individual components that are ready for assembly by a
programmer or multimedia developer. Typically, PRMs include
scripts, graphics, audio and video files. This is geek-speak,
nobody uses this term anymore.
Prototype
A working model created to demonstrate crucial aspects of
a program without creating a fully detailed program. Adding
details and content incrementally to advancing stages of prototypes
is one process for creating successful applications.
R
Real-time
Instantaneous response to external events. A real time simulation,
like a driving simulator, follows the pace of events in reality.
Request
for Proposal (RFP)
The official document produced by an organization that requests
vendor bids for specific products and services. Also, the
tool that many power-wielding, sadistic training managers
use to inflict needless pain on naive, desperate vendors.
Repurpose
To revise pre-existing training material for a different delivery
format. For example, instructor guides and student manuals
are often repurposed into web-based training.
Reusable
Learning Object (RLO)
A specific chunk of content and code that represents an assessment,
exercise, instructional content, etc. In theory, RLO's can
be used in many different courses. Like the tooth fairy,
Santa Claus and the famed jackalope, RLO's are frequently
discussed and seldom ever seen.
RFP
See Request for Proposal.
RLO
See Reusable Learning Object.
S
SCORM
Acronym for Sharable Content Object Reference Model. SCORM
is a series of e-learning standards that specify ways to catalog,
launch and track course objects. The latest standards fad,
but this time it might actually stick.
Search
Engine
The two types of search engines, the catalog and the crawler,
both locate requested information on a web site or on the
whole of the World Wide Web. A catalog engine compares the
user request with a collection of data that it contains concerning
web sites. A crawler engine scours the contents of sites themselves
to find a match to a word or string of words.
Section
A division of training concerned with one topic. Several sections
commonly make up a lesson, but the term is sometimes used
interchangeably with the term lesson or module. Self-paced
Instruction Any instruction where the learner dictates the
speed of progress through content.
Self-paced
instruction
Training the enables learners to complete instructional segments
on their own, without the guidance of an instructor.
Server
A networked computer that is shared by many other computers
on the network. Intranets use servers to hold, or "host",
web pages.
Simulation
A mode of instruction that relies on a representation in realistic
form of the relevant aspects of a device, process, or situation.
Software
Programs that allow a user to complete tasks with computers,
such as word processing and graphics programs. Compare to
application.
SME
See Subject Matter Expert.
Soft
Skills
The informal term for non-IT related business skills. Examples
include leadership, listening, negotiation, conflic management,
etc.
Storyboard
A collection of frames created by a developer that detail
the sequence of scenes that will be represented to the user;
a visual script.
Subject
Matter Expert (SME)
The member of a project team who is most knowledgeable about
the content being instructed upon. Frequently, the SME is
an expert contracted or assigned by an organization to consult
on the training being created.
Subordinate
Objective
An task or objective that must first be mastered in order
to complete a terminal objective.
Summative
Evaluation
An evaluation performed after development used to measure
the efficacy and return-on-investment of a training program.
Synchronous
Training/Learning
A training program in which the student and instructor participate
at the same time. For example, an instructor-led chat session
is a form of synchronous training. Common examples today include
the use of products from Centra, Interwise, or others that
enable web-casts of live events.
T
Target
Population
The audience defined in age, background, ability, and preferences,
among other things, for which a given course of instruction
is intended.
Task
Analysis
A process of examining a given job to define the discrete
steps (tasks) that insure effective and efficient performance
of the job's requirements.
TBL
Acronym for Technology-based Learning. Synonymous with TBT,
or Technology-based Training. Just say e-learning.
TBT
See Technology-based Training.
TCP/IP
Transmission control protocol/ Internet protocol. The set
of rules and formats used when transmitting data between servers
and clients over the Internet.
Technology-based
Training (TBT)
The term encompassing all uses of a computer in support of
learning, including but not limited to tutorials, simulations,
collaborative learning environments, and performance support
tools. Synonyms include CBL (computer-based learning), TBL
(technology-based learning), CBE (computer-based education),
CBT (computer-based training), e-learning, and any number
of other variations.
Terminal
Objective
A learning objective the student should be able to master
after completing a specific lesson or part of a lesson.
Text
The medium of delivering information via words to be read
and interpreted by the learner. Compare to audio, video, graphic,
and animation.
Tutorial
A mode of instruction that presents content, checks understanding
or performance, and continues on to the next relevant selection
of content. Tutorials may be linear or branched.
U
Uniform
Resource Locator
More commonly referred to as URL. The standard address for
a web page on the Internet or on an intranet.
URL
See Uniform Resource Locator.
Usability
An evaluation and measurement of a computer program's overall
ease-of-use.
User
Interface
The components of a computer system employed by a user to
communicate with the computer. These include the equipment,
such as a keyboard or mouse, and the software environment,
such as the desktop of Windows or the program lines of DOS.
V
Vertical
Slice
A program prototype that includes the development of one section,
usually a complete lesson, for the course.
Video
The medium of delivering information created from the recording
of real events to be processed simultaneously by a learner's
eyes and ears. Compare to audio, text, graphics, and animation.
W
WAP
See Wireless Application Protocol.
WBT
Acronym for Web-based Training. Synonomous with e-learning.
Weblog
/ Blog
"Blog" is short for "Web Log" and refers
to short messages that are posted onto a web site by an author.
Blogs are typically informal and personal messages, almost
like daily diary entries. Blogging has caught on as a cheap
form of knowledge sharing and expert communication. See www.blogger.com
for more information.
Wireless
Application Protocol
The technical specifications required to communicate and display
content on wireless devices, such as WAP-enabled cell phones.
Relevant for m-learning.
World
Wide Web
The most popular component of the Internet which can be accessed
with browser software. Offers interconnected screens containing
text, graphics and occasionally other types of media.
WWW
See World Wide Web.
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