E-Learning
Broad definition of the field of using technology to deliver learning and training programs. Typically used to describe media such as CD-ROM, Internet, Intranet, wireless and mobile learning. Some include Knowledge Management as a form of e-learning. Took awhile for the right term to come about, circa 1995 it was all called "Internet based Training", then "Web-based Training" (to clarify that delivery could be on the Inter- or Intra-net), then "Online Learning" and finally e-learning, adopting the in vogue use of "e-" during the dot com boom. The "e-" breakthrough enabled the industry to reaise hundreds of millions from venture capitalists who would invest in any industry that started with this magic letter.
Electronic Performance Support System
A program that provides on demand assistance on a discrete task. Considered to be a support tool or job aid. A good example of an EPSS is the built in help functions of many software programs. Term coined by Gloria Gery one of the greats in the business.
E-mail
Short for electronic mail. The process of one user employing a computer to send a text message to an electronic mailbox to be retrieved and viewed by another user. Also, the message itself. Also, the most popular form of Knowledge Management. Many will blast an entire distribution group with a question, and receive a dozen excellent e-mails offering answers or help. While helpful, this unstructured form of KM doesn't leverage or store experts and their answers.
End-to-end Solution
Term used by e-Learning companies to describe a complete set of products and services, typically including learning management systems, off-the-shelf content, and custom services. Don't believe the hype. Most companies that off everything, don't excel at anything.
Entry Behavior
The prior knowledge, skill or attitude that is a pre-requisite to a given course, or that is assumed to be present by course designers.
EPSS
See Electronic Performance Support System.
Ethernet
A means of connecting computers in a local area network with high-bandwidth coaxial or optical cable connections. Sometimes called 10baseT. This is most common network in your corporate office -- considered to be high bandwidth and capable of great e-learning experiences (rich video and audio, etc.).
Evaluation
The final step in the classic A-D-D-I-E model of Instructional System Design. The evaluation phase involves formative evaluations, evaluations of the product during development, and a summative evaluation, the final evaluation of the effectiveness of the training in solving the instructional problem.
Events of Instruction
The nine steps outlined by Robert Gagne that correlate to and address the conditions for effective adult learning. In brief, each lesson should (1) capture attention, (2) inform the learner of the objective, (3) stimulate recall of prior learning, (4) present material, (5) provide guidance, (6) elicit performance, (7) provide feedback, (8) assess performance, (9) enhance retention and transfer. A great model for instruction, again often ignored in the world of e-learning. Also, we should be wondering what happens when we create reusable content objects launched independently from a LCMS -- will students still learn from isolated chunks, or do we need a 9-step "lesson" to be the smallest chunk for best learning results? Time will tell.
Expert System
An artificial intelligence program in which a decision tree is created based on an experts decision criteria. Huge potential for KM and e-learning but unfortunately provider companies are pooring all their money into sales and marketing instead of R&D.
Extranet
An internal, private website that has restricted access to certain outside users as well. For example, an organization may create a parts Inventory web site to support their internal manufacturing efforts, while giving read-only access to their outside vendors who need to know when to re-supply their parts.
 
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