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| Who says e-learning has to consist of boring page turners? This section explores learning games from TV-style game shows to first-person shooters. |
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- The Basics of Branching Logic (2006)
- The Use of Computer and Video Games for Learning (93 pages) (Mitchell, 2004)
- Game-based Learning: How to Delight and Instruct in the 21st Century (Foreman, 2004)
- An Intro to Online Training Games (Kirk, 2004)
- Clark Aldrich's Six Criteria of an Educational Simulation (Aldrich, 2004)
- Simulations and the Future of Learning - Video Presentation (Aldrich, 2004)
- Desperately Seeking Software Simulations (Feldstein, 2004)
- Character Simulations Make Learning Come Alive (DeVries, 2004)
- Trend: Augmented Reality Check (Kaplan-Leiserson, 2004)
- Scenario-based E-Learning Model: A CDC Case Study (Gathany, 2004)
- A Little Fun Goes a Long Way (Powell, 2003)
- Sims, Sims, Sims (Harris, 2003)
- Simulations on a Shoestring (Beal, 2003)
- Digital Game Based Learning in the Military (Prensky, 2001)
- Why Games Engage Us (Prensky, 2001)
- Types of Learning and Possible Game Styles (Prensky, 2001)
- The Digital Game Based Learning Revolution (Prensky, 2001)
- The Games Generations: How Learners Have Changed (Prensky, 2001)
- Learning in the Digital Age (Brown, 2001)
- True Believers: Digital Game-based Learning in the Military (Prensky, 2001)
- Simulation Levels In Software Training (Karrer, 2001)
- Twitch Speed: Keeping Up With Young Workers (Prensky, 1998)
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- Proton Media
ProtoSphere is an experiential communication platform that combines the best of simulations, gaming, authoring tools and online meetings in a 3-D, immersive world.
- NexLearn SimWriter
Powerful tool for developing robust, engaging simulations customized with your content.
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